Spatial Audio is a longstanding hot topic in Game Audio and beyond, with many new claimed techniques to revolutionize game audio. Often described with confusing and contradictory jargon, it can be hard to discern what is fact from fiction. To demystify and bring more clarity to the field, Aaron McLeran's talk gives a broad introduction to spatial audio from first principles to more advanced techniques.
Bio: Aaron has been audio programming at Epic Games since 2014. Leading the audio technology at Epic, he has helped bring write a new multi-platform audio engine for Unreal Engine where they have pioneered new game audio innovations such as MetaSounds and Quartz. His background is in sound design, music composition, and performance, as well as physics.