If you are used to designing for stereo or even 5.1 sound, making the jump to Dolby Atmos does require some changes in how you think about sound design. These pages will provide some tips and considerations that may help.
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Sign upIf you are used to designing for stereo or even 5.1 sound, making the jump to Dolby Atmos does require some changes in how you think about sound design. These pages will provide some tips and considerations that may help.
Utilizing dynamic range can be very effective in creating immersive environments that affect the player's emotions.
If the LFE channel is overused, cinematic impact will be diminished. There will be no dynamic range left to exploit in the LFE channel at key moments.
In a multichannel system, there are several ways to obtain a centrally placed sound image. Each approach offers advantages and drawbacks.
Games tend to make much more overt use of the surround speakers when compared to linear media.
Dolby Atmos® adds the flexibility and power of dynamic audio objects into traditional channel-based workflows.
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