Building your game’s audio landscape in Dolby Atmos is simple and straightforward, using the tools you already use today in your game audio workflow. Scroll down to find out more about Dolby Atmos and the technologies and platforms you support.
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Sign upBuilding your game’s audio landscape in Dolby Atmos is simple and straightforward, using the tools you already use today in your game audio workflow. Scroll down to find out more about Dolby Atmos and the technologies and platforms you support.
Audiokinetic's Wwise supports Atmos for PC, PlayStation 5, Xbox Series X|S and mobile. Wwise can be integrated with both Unity 3D and Unreal Engine, which will enable support for spatial audio that is then rendered to Dolby Atmos.
Firelight Technologies FMOD Studio currently supports Dolby Atmos for PC, Xbox Series X|S and mobile. FMOD can be integrated with both Unity 3D and Unreal Engine, which enables support of Spatial audio that is then rendered to Dolby Atmos.
Dolby Atmos for mobile is supported through the Dolby Atmos for mobile plug-in that runs in both WWISE or FMOD. The Dolby Atmos for mobile gaming plug-ins consist of a Dolby Atmos renderer plug-in for spatialized sounds (7.1.4) and a Dolby stereo renderer plug-in for passthrough sounds that are not spatialized.
Currently Dolby Atmos is available for PC and Xbox. PS5 is not currently supported. Be sure to check back for updates.
You will need to make some changes to your studio in order to support Atmos mixing and monitoring. For more information on how to update your space to be Atmos compatible, please contact us at games@dolby.com.
For more information about working with Dolby Atmos and Wwise, check out our video section.
No, Dolby Atmos is also available for mobile games as well. Check out this page for more information.
This article is a good starting point for creating spatial audio in your game.
Please feel free to contact us at games@dolby.com if you have specific questions about your title and the use of spatial audio.
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