Skip to content

Dolby Atmos for mobile is supported through the Dolby Atmos for mobile plug-in that runs in Wwise. The Dolby Atmos for mobile gaming plug-ins consist of a Dolby Atmos renderer plug-in for spatialized sounds (7.1.4) and a Dolby stereo renderer plug-in for passthrough sounds that are not spatialized.

Once the plug-ins are installed, the Dolby Atmos renderer plug-in is assigned as an effect on a submix group, with Atmos 71.4 selected as the Monitor type. In WWISE a child bus for spatialized sounds should be set to 7.1.4, or System. If the mobile phone supports a spatial bus, it will be automatically assigned. For stereo passthrough sounds, another bus should have the Dolby Atmos renderer plug-in is assigned as an effect on a submix group, with stereo selected as the Monitor type.

In Unity 3D or Unreal, Wwise should be used as the audio engine to support Atmos. Atmos is supported on select phones from Samsung, Apple, Oppo, Realme, and Xiaomi. Please refer to the documentation downloaded with the plug-ins for more details on installation and configuration.

Middleware Plugins

Middleware Plugins

We are excited to offer you the opportunity to try out and use the Dolby Atmos for Mobile gaming plug-ins for Audiokinetic's Wwise. Click the link below to get started today!

Go

Dolby Atmos Plug-in for Unreal Engine

As an extension to the Unreal Engine, the Dolby Atmos plug-in for Unreal Engine (Beta) embeds within the controls of the Unreal Editor user interface. The plug-in provides access to enhanced Dolby spatial audio processing for game development and design on Windows 10, Xbox Series X|S and Android platforms.

There are a few steps to access the plug-in:

  1. Create an account on games.dolby.com (Opens in a new window)
  2. Review and Sign the EULA for using the plug-in
  3. Download the plug-in

Click the link below to get started!

iOS Support

Please see the page below for information on what iOS devices support Dolby Atmos audio.

Decorative image