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Dolby Games News

  1. Dolby Atmos

    Deeply Immersive Game Audio with Spatial Sound

    January 11, 2021 by Dolby Games

    Surround sound and dynamic audio have shown the critical role audio plays in making gaming experiences immersive, but they’ve only approximated positional audio until now. 

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  2. Dolby Atmos

    Dolby Atmos Drifts into Arcade Racing

    September 28, 2020 by Michael O'Kane & David Baxter

    Hear from Michael O'Kane of Level 91 Entertainment and David Baxter of Boom Clap Play, David Baxter, about Dolby Atmos in their release, Inertial Drift.

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  3. Dolby Atmos

    Ori and the Will of the Wisps - Part 3

    April 29, 2020 by Kristoffer Larson

    In the first two installments of this series about the use of Spatial Audio in Ori and the Will of the Wisps, Kristoffer talked a bit about some of the whys, whats, and hows, let’s look at how it all came together.  

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  4. Dolby Atmos

    Ori and the Will of the Wisps - Part 2

    April 22, 2020 by Kristoffer Larson

    In Kristoffer Larson's last post, he went over the project goals and decision-making process for pursuing a spatial audio presentation of Ori and the Will of the Wisps.  In this post he covers some of the more specific content and implementation approaches they took.

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  5. Dolby Atmos

    Ori and the Will of the Wisps

    April 15, 2020 by Kristoffer Larson

    In this three-part series, Kristoffer Larson, Senior Sound Supervisor with Formosa Group, will share some of the technical and creative processes used in the production of Ori and the Will of the Wisps as it relates to spatial audio. In this post he talks about the design intentions and decision-making that lead them to commit to a spatial audio production. 

    In the second installment he will cover the creative and technical methods that were used to create compelling spatial content, and in part three, we will learn about the final stages of the production and how the music, mix, and testing all came together.

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