We're excited to be back at GDC once again to mix and mingle with the game community. Stop by the Dolby booth, to catch a session about Dolby technologies, see a Dolby Atmos for Mobile demo, or just to say hello.
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Sign upFebruary 28, 2022 by Lori Solomon
We're excited to be back at GDC once again to mix and mingle with the game community. Stop by the Dolby booth, to catch a session about Dolby technologies, see a Dolby Atmos for Mobile demo, or just to say hello.
February 16, 2022 by Dolby Games
Forza Horizon 5 is an award-winning adventure into the beautiful land of Mexico, with an audio soundscape that is lovingly crafted to match. In this post, we talk with Fraser Strachan, Lead Audio Designer about the audio design for Forza Horizon 5.
January 26, 2022 by Lori Solomon
We are excited to release a new video series on Dolby Atmos content creation. For this 3-part series, we partnered with Nick Dixon, founder of Black Edge Studios, located in the UK.
December 21, 2021 by Kristoffer Larson
In the previous articles we have covered creating and mixing music for games presented in Dolby Atmos, from high level concepts to specific practical recommendations for creating your mix. In this last article we will discuss mastering and exporting your content so it’s ready to be implemented in a game audio engine.
November 29, 2021 by Kristoffer Larson
In the previous article we covered general aspects and benefits of Dolby Atmos for music as well as considerations for planning your workflow. In this next article we’ll take a look at composition and mixing recommendations as it relates to music for games presented in Dolby Atmos. As a reminder, check out my video series which walks through most of this content with tangible examples.
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