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Dolby Games News

  1. Dolby Atmos

    Deeply Immersive Audio Cues with Project Acoustics

    January 20, 2021 by Dolby Games

    Project Acoustics is a physics-based wave acoustics engine that uses your 3D geometry to automatically generate the sound parameters needed to create realistic audible spaces in your game. It gives life to 3D environments by accurately modeling the effect of sound waves bouncing off walls and floors and the echoing reverb of open space. 

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  2. Dolby Atmos

    Deeply Immersive Game Audio with Spatial Sound

    January 11, 2021 by Dolby Games

    Surround sound and dynamic audio have shown the critical role audio plays in making gaming experiences immersive, but they’ve only approximated positional audio until now. 

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  3. Dolby Atmos

    Dolby Atmos Drifts into Arcade Racing

    September 28, 2020 by Michael O'Kane & David Baxter

    Hear from Michael O'Kane of Level 91 Entertainment and David Baxter of Boom Clap Play, David Baxter, about Dolby Atmos in their release, Inertial Drift.

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  4. Dolby Atmos

    Ori and the Will of the Wisps - Part 3

    April 29, 2020 by Kristoffer Larson

    In the first two installments of this series about the use of Spatial Audio in Ori and the Will of the Wisps, Kristoffer talked a bit about some of the whys, whats, and hows, let’s look at how it all came together.  

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  5. Dolby Atmos

    Ori and the Will of the Wisps - Part 2

    April 22, 2020 by Kristoffer Larson

    In Kristoffer Larson's last post, he went over the project goals and decision-making process for pursuing a spatial audio presentation of Ori and the Will of the Wisps.  In this post he covers some of the more specific content and implementation approaches they took.

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