We are excited to release a new video series on Dolby Atmos content creation. For this 3-part series, we partnered with Nick Dixon, founder of Black Edge Studios, located in the UK.
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Sign upJanuary 26, 2022 by Lori Solomon
We are excited to release a new video series on Dolby Atmos content creation. For this 3-part series, we partnered with Nick Dixon, founder of Black Edge Studios, located in the UK.
December 21, 2021 by Kristoffer Larson
In the previous articles we have covered creating and mixing music for games presented in Dolby Atmos, from high level concepts to specific practical recommendations for creating your mix. In this last article we will discuss mastering and exporting your content so it’s ready to be implemented in a game audio engine.
November 29, 2021 by Kristoffer Larson
In the previous article we covered general aspects and benefits of Dolby Atmos for music as well as considerations for planning your workflow. In this next article we’ll take a look at composition and mixing recommendations as it relates to music for games presented in Dolby Atmos. As a reminder, check out my video series which walks through most of this content with tangible examples.
November 08, 2021 by Dolby Games
The Completionist plays Guardians of the Galaxy by Eidos Montreal using Dolby Atmos for Headphones.
October 29, 2021 by Kristoffer Larson
In this series of articles, we’re going to explore creating, mixing, and implementing music for games that are presented in Dolby Atmos. It is an answer to the question: “My game is in Dolby Atmos, what do I need to think about with regards to music?”. As this is an attempt to connect the dots and provide overall context, I will provide links wherever possible to more in-depth articles and information specific to a topic or tool.
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